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(+2)

Great game, atmosphere, and I really love the sprites. The only thing I think would be good to change is to make the sprite for the mouse small, as it is pretty big in my opinion.

(+1)

I am building this game on a 4K monitor. That must be the reason. Let me add that to my list to fix! ❤️

oh, ok that is probably the case, as I am using a 1080p monitor.

(+2)

Hi Miguel, I'm really enjoying this as a bit of mental rest in between work :) 

I think a it would be interesting when there are enemies to have the option to pay them off, maybe only for a particular class, like a dwarf that starts mining and when you go to interact you can either fight or bribe? One thing I find in these types of games is if I open the cave out too much I get a bit disoriented so a way of placing markers/guides would be good. I also really like the idea mentioned below of having short lived torches. And last thing is that gold bars currently have the caption "A heavy bar of iron"

Thanks for a great game, I'm looking forward to future updates :)

(+1)

Wow! Great feedback. I will definitely consider your suggestions. Btw, feel free to join my Discord to not miss out on any updates and to collaborate with others on ideas! ❤️

https://discord.gg/sJjsksEwDq

(+1)

Fala companheiro, seu jogo esta ficando ótimo, espero novidades, eu o coloquei no meu canal, da um pulo lá ok!

(+1)

Thanks a lot! I assume you are from Albania. Greetings from London!

(1 edit) (+1)

You should add save mechanic also main menu

(+1)

Hey Umuthoper,

feel free to checkout the project board. A tutorial/menu screen is planned for the first big 0.1 update.

Additionally, I want to implement a save mechanic in the 0.2 update afterwards.

Link to the Trello board

Thanks for the information

(+1)

just a black screen for me

(1 edit) (+1)

I am so sorry for that! Thanks for letting me know! Could you maybe answer the following questions to make it easier for me to figure out why that happens to you:

  1. what operating system are you on?
  2. what browser are you on? (including version)
  3. what Graphics card do you have?
  4. what is your configured display resolution?
(+2)

windows, chrome latest version but i use itch.io app,not sure,i dont know

(1 edit) (+1)

Thanks a lot! I will look into this. 

I have created this bug ticket and you can track it here:

https://trello.com/c/PTDqreRn/29-black-screen-when-playing-on-itchio-app-and-var...

(+1)

i figured it out, it doesnt work on the app but it does of i download the file

(1 edit) (+1)

I was able to reproduce the issue on my computer as well. I tried everything but I am getting a bit desparate. I have now asked Reddit for help: https://www.reddit.com/r/godot/comments/k8oefc/my_game_does_not_load_in_the_itch... let's see if this leads to anything...

EDIT

After many hours of research I discovered this bug on the itch app: https://github.com/itchio/itch/issues/2496

and I can confirm that in the beta version of the next release the issue is gone. Looks like we have to wait!

(+2)

very good, played it for around 2 hours straight

(+2)

Yea, it's addictive! I like it too. Looking forward to the updates!

(1 edit) (+3)

I am glad you like it! I am currently working on the crafting system and on world persistence, so your game status will be saved, even if you close the game.

I also want to make mining rock a bit more interesting:

  • add ability to get "cobblestone" from rocks
  • add "mineral clusters" that become visible once you first hit a piece of rock, so you can decide for yourself if you wanna mine that rock
  • some rocks might have special effects, e.g. it could collapse the the area in front of you and reveal a secret cave with treasures
(+3)

Sounds absolutely poggers

(+1)

pretty cool game but there's not really anything to do right now. Would love to see what the updates bring.

I can't seem to craft any tin bars tho and you can on;y pick an item up again after you've walked away first.

(+1)

It is currently by design, that you have to walk away from an item to collect it again. While testing, it was quite annoying to get rid of items because they would just end up in your inventory again.

The missing tin bars is a bug that I am going to fix tonight!

(+2)

good job it seems like your always on top of this

(+1)

how do I craft

(1 edit) (+5)

Crafting is currently not available and is planned for the next big update!

(+1)

For some reason, smelting tin isn't working for me.

(1 edit) (+1)

I am afraid this is a bug! I have not released the latest build. I am going to do that today!

(+1)

Should be fixed now!

(+3)

things that you could do:

show what ore you are getting from that block
add some sort of crafting
a way to make torches for better lighting
and a way to get better tools and a better smelter

other than that its a pretty good game idea.

(+1)

I was thinking about torches as well! However, this is supposed to become a rogue-like, so I might give torches a timer so they only burn for a given time and then get destroyed.

(+1)

how do i smelt?

(+1)

Just walk to the front of the furnace.

it doesn't work

nvm it does i just didnt have coa

The smelting process will be reworked with the upcoming 0.1 update. Instead of automatically crafting "something" you have to explicitly select what you want to smelt. There, you can also see what resources may be required to do so.

(+2)

dug dug

(+1)

good idea, but lacking feedback to create items and game progression

(+1)

Stay tuned for future updates! Things that are coming:

  • smithing of tools and weapons
  • enemies that try to kill you
  • NPCs
  • World seeding (every world is different, and share seeds with your friend to play the same world)
  • Crafting of buildings (furnace, walls, conveyor belts etc.)

In the meantime, checkout my latest devlog:

(+3)

This game has big potential

(+2)

when u break a block and it gives u nothing instead it should give cobble stone and u should be able to smelt it and make stone there should also be something you can craft with cobbelstone and the stone that u hopefully add after this comment

(+1)

I had this exact idea as well! I want to change things a bit: instead of having a "random" chance, I wanna add clusters of materials, e.g. a "coal cluster" or "diamond cluster" similar to other popular crafting games. Hitting a cluster will take a bit longer to mine and while mining you'll be able to see "what's inside". Mining a "non-cluster" will be much quicker and indeed it gives you something called "stone" you can then use to craft "buildings" (like the furnace) or walls. Walls will be interesting to block a path once there are enemies that might kill you. (stay tuned for that!)

(+1)

like the sounds is preety boring without crafing but my ocd kicking in making me make everything even is makeing it fun lol

(+2)

What engine are you using?

(+1)

This game is being built with Godot Engine 3:

(1 edit) (+1)

How do I mine?

(+2)

click

(+4)

but the real question is how do you craft?

(+1)

I will implement crafting very soon. Stay tuned for my next devlog :)

In the meantime, checkout the current one:

(+1)

I were bored and made this. Planning on making it bigger...

(+1)

This is what I call dedication!

(+1)

And of I want to make it bigger I need to redo the whole thing, because I accidentally closed the tab and the work was gone (*wink, wink*)

(+1)

Persistence is a big item not on the next update but the one after.

(+1)

Can you do something about this?
The loading of the game takes so long..... and i still haven’t played the game yet cause it takes to long to load.So pleaseeeeee help

(+1)

What kind of Browser are you using? If the loading is stuck, it might be that your browser does not support it properly. This would help me to identify potential improvements to compability.

(1 edit) (+1)

Im using safari,i tried opera but opera couldn’t load the files or sumthin.also the way it loads is it loads then black screen.

(1 edit) (+1)

Thank you for reporting this, I have created this bug ticket and you can track it here:

https://trello.com/c/PTDqreRn/29-black-screen-when-playing-on-itchio-app-and-var...

(+1)

Really Cool Game!

A couple Ideas though:

  • Help Menu (I found it really hard to get started
  • currently, you have A set to walk left, but in the corner it says thats to mine?

other than that really epic game!

(+1)

Ah, great feedback! That A is supposed to be the "A" button on the XBox controller. Those are currently placeholder and I only want to show it in future as soon someone connects a controller. 

(1 edit) (+2)

I love the sounds! They really evoke the feeling of loneliness. You should probably think about changing the name one you have a complete gameplay loop. 

P.S. Could you please post the Trello link?

(+1)

Here you go!

https://trello.com/b/sDE3sTrx/cave

Many thanks!

(+1)

cool game. Is diamond the rarest Item?

(1 edit) (+3)

for now, yes. However, the plan is to add dozens/hundreds of items into the game. Also, currently all items can only be obtained by chance. I want to change that so you actually can craft your own weapons and tools and improve them / raise their rarity.

(+2)

Cool. Hope it gets implemented soon!

(+1)

The way you made the mining is really interesting, What doc did you use to achieve that behavior ?

(+1)

My imagination! 😂

Seriously though, it's all explained here: 

(+2)

i cant understand how to do anything except move or min

(+2)

That's the game right now. Well, if you have collected enough resources, go close to the furnace to smelt ingots. It's still WiP :-)

I am currently working on a crafting system that allows you to forge weapons etc.

(+2)

How is it going with development? Changelog?

(+2)

https://itch.io/post/2240942 here ya go :)

Viewing most recent comments 90 to 115 of 115 · Previous page · First page