Great game! I had fun playing it! Well done, and hope you keep working on this!
> The grid. A digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships, motorcycles. With the circuits like freeways. I kept dreaming of a world I thought I'd never see. And then one day, I got in. - Kevin Flynn, Tron Legacy
Programming and Art by bitbrain
Music by Laslo Jott
|Platforms||macOS, Linux, HTML5|
|Made with||libGDX, Pyxel Edit, Tiled|
|Tags||2D, Hacking, libGDX, minimalism, Neon, Retro|
|Code license||Apache License 2.0|
|Average session||A few seconds|
|Inputs||Keyboard, Mouse, Xbox controller, Touchscreen, Smartphone|
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Cibernetically awesowe, the enviromente & sounds they even seem like a horror game. But it lacks things to correct: for example, the fullscreen is misconfigured, and pressing click, which is supposed to pause the game, it leaves on black screen (and this is more serious at the beginning of the game. It gets stuck).
Thank you for your feedback. What is your PC setup?
My PC setup is on Windows 7, and I play in 1680x1050 resolution.
Hey - I have completely rewritten the game now in Godot Engine! Feel free to check it out again.
Hi. I have compared the Godot version with the previous Java edition. In this new one, it shows you passed and reconstructed the code as best as possible.
I also saw that when it reopen the game with a saved game, it goes directly to the world map without the main menu in between (very immediate).
A revision in the color palette, and faster and sharper movement.